If you play as Impostor, you should remember that the only corridors that don’t have security, are the two lowest ones and the very short corridor on the top right. Security system: the security system on The Skeld allows the player to see four corridors at the same time, which is a great way to control what other players are doing.By using these features, it is fairly easy to control Crewmates’ movements. Remember that an Impostor can only lock the doors of the rooms on the left side (except for the Reactor room) and in the middle of the map. Sabotage locations: the four sabotage locations are equally spread across the map they are at the Reactor, Electrical, Communications and O2 room.The host can turn visual tasks off to fix this advantage. As a result, the odds of winning on The Skeld are better for Crewmates. Visual tasks: The Skeld has 5 visual tasks, which is a lot.Except for the lower middle part, there will always be nearby vents for Impostors to use. Just remember the two triangle shapes in the middle and the single lines in each corner. The vent system: as you can see in the picture, the 5 vent connections are easy to memorize as well.The structure: due to its symmetry, The Skeld is easy to navigate around there are only two corridors taking you from the left side to the right, and three to take you from the bottom to the top of the map (and vice versa).All the rooms are connected by corridors. There are 14 rooms: two large ones in the middle and 6 smaller ones on the east and west sides. The spaceship map called ‘The Skeld’ was the only map available upon the game’s release.